godot/platform/uwp
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
..
export CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
app.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
app.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
context_egl_uwp.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
context_egl_uwp.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
detect.py SCons: Add only selected platform's opts to env 2020-12-16 16:31:19 +01:00
joypad_uwp.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joypad_uwp.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png
os_uwp.cpp Modernize Thread 2021-01-29 12:02:13 +01:00
os_uwp.h Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
platform_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub