godot/platform/javascript
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
..
api
export Modernize Thread 2021-01-29 12:02:13 +01:00
js [HTML5] Custom Gamepad library to allow remapping. 2021-01-18 12:30:38 +01:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_javascript.cpp Modernize Thread 2021-01-29 12:02:13 +01:00
audio_driver_javascript.h Modernize Thread 2021-01-29 12:02:13 +01:00
detect.py [HTML5] Reorganize build script. 2021-01-10 12:24:40 +01:00
display_server_javascript.cpp [HTML5] Custom Gamepad library to allow remapping. 2021-01-18 12:30:38 +01:00
display_server_javascript.h [HTML5] Custom Gamepad library to allow remapping. 2021-01-18 12:30:38 +01:00
dom_keys.inc
emscripten_helpers.py [HTML5] Reorganize build script. 2021-01-10 12:24:40 +01:00
godot_audio.h
godot_js.h [HTML5] Custom Gamepad library to allow remapping. 2021-01-18 12:30:38 +01:00
http_client_javascript.cpp
http_client.h.inc
http_request.h
javascript_eval.cpp
javascript_main.cpp
javascript_runtime.cpp
logo.png
os_javascript.cpp
os_javascript.h
package-lock.json
package.json
platform_config.h
run_icon.png
SCsub [HTML5] Reorganize build script. 2021-01-10 12:24:40 +01:00