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Rémi Verschelde 99e7641f3d Enable opus ARM optimisations only on ARM
i.e. do not enable it for x86.
Fixes #2962.
2015-12-01 09:34:51 +01:00
bin Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
core Merge branch 'master' of https://github.com/okamstudio/godot 2015-11-24 10:52:41 -03:00
demos Make all demo icons 8-bit/color RGB(A) 2015-11-23 00:19:00 +01:00
doc Document byte conversion methods for Strings 2015-11-24 05:46:00 +01:00
drivers Fix indent 2015-11-24 20:05:14 +01:00
main Merge branch 'master' of https://github.com/okamstudio/godot 2015-11-24 10:52:41 -03:00
modules Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
platform Enable opus ARM optimisations only on ARM 2015-12-01 09:34:51 +01:00
scene Merge branch 'master' of https://github.com/okamstudio/godot 2015-11-24 10:52:41 -03:00
servers Merge pull request #2752 from SaracenOne/shadow_color 2015-11-23 11:40:52 +01:00
tools Merge branch 'master' of https://github.com/okamstudio/godot 2015-11-24 10:52:41 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Added windows specific file 2015-11-23 08:00:52 -05:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
Doxyfile Fix absolute paths used in doxygen, ignore generated documentation in Git 2015-09-09 02:55:47 -05:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo_small.png Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
makerel.bat new space shooter demo 2015-06-11 10:00:48 -03:00
methods.py Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct -work in progress resourceparser and .tscn parser. Still non-functional 2015-11-24 10:42:05 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics