Go to file
2019-11-06 22:33:13 +01:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Merge pull request #33380 from SaracenOne/localise_path_fix 2019-11-06 22:33:13 +01:00
doc Remove unused editor/active project setting 2019-11-04 14:35:46 +01:00
drivers Merge pull request #33278 from clayjohn/GLES2-depth-format 2019-11-03 07:56:38 +01:00
editor Merge pull request #33387 from nekomatata/faster-create-dialog-filter 2019-11-06 22:24:46 +01:00
main Remove unused editor/active project setting 2019-11-04 14:35:46 +01:00
misc Travis: Force installing OpenJDK8 for Android SDK compatibility 2019-10-26 14:28:07 +02:00
modules Updated assimp to 308db73 from https://github.com/assimp/assimp/ 2019-11-05 20:38:26 +00:00
platform Fix crash on exit or resume on iOS 13 2019-11-05 10:28:42 +01:00
scene Fixes ItemList max column update 2019-11-06 12:26:51 -08:00
servers Merge pull request #33153 from raphael10241024/fix_occluder 2019-11-05 14:41:28 +01:00
thirdparty Updated assimp to 308db73 from https://github.com/assimp/assimp/ 2019-11-05 20:38:26 +00:00
.appveyor.yml AppVeyor: Skip saving cache on non-master branches 2019-07-02 18:30:27 +02:00
.clang-format
.editorconfig
.gitattributes
.gitignore Travis CI: Test project exporting/script running in the headless editor 2019-08-20 17:35:55 +02:00
.mailmap Update AUTHORS and DONORS list 2019-10-02 20:06:03 +02:00
.travis.yml Travis: Force installing OpenJDK8 for Android SDK compatibility 2019-10-26 14:28:07 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2019-10-02 20:06:03 +02:00
CHANGELOG.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
DONORS.md Update AUTHORS and DONORS list 2019-10-02 20:06:03 +02:00
gles_builders.py
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py fix getting correct mingw-w64 version 2019-07-26 00:04:16 +03:00
platform_methods.py
README.md Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
SConstruct Remove dependency on the editor directory being in the build's include path. 2019-10-10 08:57:00 +02:00
version.py Bump version to 3.2-beta 2019-11-05 13:22:05 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate