godot/editor/debugger
reduz f4379cbc82 Clean up Tree
Fixes some problems introduced by #49917

* Tree used minimum size as a stretch ratio, so it forced a minimum size of 1.
* Minimum size redone, stretch ratio moved to a separate setting
* Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired.
* Added a clip content option for situations where fit to contents does not apply.
* Icon would scroll with the item, making it invislbe if the item is too long.
* Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04 13:13:53 -03:00
..
editor_debugger_inspector.cpp
editor_debugger_inspector.h
editor_debugger_node.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
editor_debugger_node.h
editor_debugger_server.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
editor_debugger_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
editor_debugger_tree.cpp
editor_debugger_tree.h
editor_network_profiler.cpp Clean up Tree 2021-07-04 13:13:53 -03:00
editor_network_profiler.h
editor_performance_profiler.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
editor_performance_profiler.h
editor_profiler.cpp Clean up Tree 2021-07-04 13:13:53 -03:00
editor_profiler.h Clean up profiler 2021-04-06 20:31:41 +02:00
editor_visual_profiler.cpp Clean up Tree 2021-07-04 13:13:53 -03:00
editor_visual_profiler.h
script_editor_debugger.cpp Clean up Tree 2021-07-04 13:13:53 -03:00
script_editor_debugger.h Add a menu action to open C++ source on GitHub in the editor debugger 2021-04-19 18:28:59 +02:00
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