godot/drivers
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
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alsa Modernize Thread 2021-01-29 12:02:13 +01:00
alsamidi Modernize Thread 2021-01-29 12:02:13 +01:00
coreaudio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
coremidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dummy Improve resource load cache 2021-02-11 15:44:28 -03:00
png Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pulseaudio Modernize Thread 2021-01-29 12:02:13 +01:00
spirv-reflect SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
unix Merge pull request #45315 from RandomShaper/modernize_thread 2021-01-31 15:24:56 +01:00
vulkan Fixes to get Godot running again on Intel IGP 2021-02-05 00:02:06 -03:00
wasapi Modernize Thread 2021-01-29 12:02:13 +01:00
windows Modernize Thread 2021-01-29 12:02:13 +01:00
winmidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xaudio2 Modernize Thread 2021-01-29 12:02:13 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub