godot/platform/windows/SCsub
Rémi Verschelde 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00

37 lines
1.1 KiB
Python

#!/usr/bin/env python
Import('env')
import os
from platform_methods import run_in_subprocess
import platform_windows_builders
common_win = [
"godot_win.cpp",
"context_gl_win.cpp",
"crash_handler_win.cpp",
"os_windows.cpp",
"ctxgl_procaddr.cpp",
"key_mapping_win.cpp",
"joypad.cpp",
"power_windows.cpp",
"windows_terminal_logger.cpp"
]
res_file = 'godot_res.rc'
res_target = "godot_res" + env["OBJSUFFIX"]
res_obj = env.RES(res_target, res_file)
prog = env.add_program('#bin/godot', common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
# Microsoft Visual Studio Project Generation
if env['vsproj']:
env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
env.vs_srcs = env.vs_srcs + ["platform/windows/godot.natvis"]
for x in common_win:
env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
if not os.getenv("VCINSTALLDIR"):
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))