godot/core/res_ptr.h
2016-03-09 00:00:52 +01:00

64 lines
2.7 KiB
C++

/*************************************************************************/
/* res_ptr.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RES_PTR_H
#define RES_PTR_H
#if 0
/**
@author Juan Linietsky <reduzio@gmail.com>
* This class exists to workaround a limitation in C++ but keep the design OK.
* It's basically an opaque container of a Resource reference, so Variant can use it.
*/
#include "rid.h"
class ResBase;
class RefPtr {
friend class ResBase;
enum {
DATASIZE=sizeof(void*)*4
};
mutable char data[DATASIZE]; // too much probably, virtual class + pointer
public:
bool is_null() const;
void operator=(const RefPtr& p_other);
bool operator==(const RefPtr& p_other) const;
RID get_rid() const;
RefPtr(const RefPtr& p_other);
RefPtr();
~RefPtr();
};
#endif
#endif