godot/editor/import
reduz e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
..
atlas_import_failed.xpm
collada.cpp
collada.h
dynamic_font_import_settings.cpp Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
dynamic_font_import_settings.h
editor_import_collada.cpp
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_bmfont.cpp
resource_importer_bmfont.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_dynamic_font.cpp
resource_importer_dynamic_font.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_imagefont.cpp
resource_importer_imagefont.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
resource_importer_scene.h
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture_atlas.cpp Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
resource_importer_texture_atlas.h
resource_importer_texture.cpp Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
resource_importer_texture.h Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
resource_importer_wav.cpp
resource_importer_wav.h
scene_import_settings.cpp
scene_import_settings.h
SCsub