godot/servers/rendering/renderer_rd
Rémi Verschelde 993d15da17
Merge pull request #90821 from clayjohn/RD-clip-children-rect
Use a src rect for copying from screen with CanvasGroup in the mobile backend
2024-04-19 16:27:41 +02:00
..
effects Use a src rect for copying from screen with CanvasGroup in the mobile backend 2024-04-17 15:19:20 -07:00
environment Revert change to default depth clear value in draw_list_begin 2024-04-17 19:08:22 -07:00
forward_clustered Revert change to default depth clear value in draw_list_begin 2024-04-17 19:08:22 -07:00
forward_mobile Revert change to default depth clear value in draw_list_begin 2024-04-17 19:08:22 -07:00
shaders Use a src rect for copying from screen with CanvasGroup in the mobile backend 2024-04-17 15:19:20 -07:00
spirv-reflect
storage_rd Use a src rect for copying from screen with CanvasGroup in the mobile backend 2024-04-17 15:19:20 -07:00
cluster_builder_rd.cpp Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Fixed unshaded mode lightmaps 2024-04-17 10:38:54 +01:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h