godot/tools/editor/editor_run_script.cpp
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00

73 lines
1.5 KiB
C++

#include "editor_run_script.h"
#include "editor_node.h"
void EditorScript::add_root_node(Node *p_node) {
if (!editor) {
EditorNode::add_io_error("EditorScript::add_root_node: "+TTR("Write your logic in the _run() method."));
return;
}
if (editor->get_edited_scene()) {
EditorNode::add_io_error("EditorScript::add_root_node: "+TTR("There is an edited scene already."));
return;
}
// editor->set_edited_scene(p_node);
}
Node *EditorScript::get_scene() {
if (!editor) {
EditorNode::add_io_error("EditorScript::get_scene: "+TTR("Write your logic in the _run() method."));
return NULL;
}
return editor->get_edited_scene();
}
void EditorScript::_run() {
Ref<Script> s = get_script();
ERR_FAIL_COND(!s.is_valid());
if (!get_script_instance()) {
EditorNode::add_io_error(TTR("Couldn't instance script:")+"\n "+s->get_path()+"\n"+TTR("Did you forget the 'tool' keyword?"));
return;
}
Variant::CallError ce;
ce.error=Variant::CallError::CALL_OK;
get_script_instance()->call("_run",NULL,0,ce);
if (ce.error!=Variant::CallError::CALL_OK) {
EditorNode::add_io_error(TTR("Couldn't run script:")+"\n "+s->get_path()+"\n"+TTR("Did you forget the '_run' method?"));
}
}
void EditorScript::set_editor(EditorNode *p_editor) {
editor=p_editor;
}
void EditorScript::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_root_node","node"),&EditorScript::add_root_node);
ObjectTypeDB::bind_method(_MD("get_scene"),&EditorScript::get_scene);
BIND_VMETHOD( MethodInfo("_run") );
}
EditorScript::EditorScript() {
editor=NULL;
}