godot/doc
Silc Renew 991e6e90ba Rework StateMachine and nested StateMachine process
Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
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classes Rework StateMachine and nested StateMachine process 2023-04-18 19:06:51 +09:00
tools
translations i18n: Sync translations with Weblate 2023-03-15 02:31:09 +01:00
class.xsd
Doxyfile
Makefile Safeguard Makefile commands 2023-02-27 14:02:33 +01:00