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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
29 lines
1.1 KiB
XML
29 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpotLight" inherits="Light" category="Core" version="3.1">
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<brief_description>
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Spotlight [Light], such as a reflector spotlight or a lantern.
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</brief_description>
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<description>
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A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. TODO: Image of a spotlight.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="spot_angle" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="spot_attenuation" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="spot_range" type="float" setter="set_param" getter="get_param">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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