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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
35 lines
1.3 KiB
XML
35 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PrismMesh" inherits="PrimitiveMesh" category="Core" version="3.1">
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<brief_description>
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Class representing a prism-shaped [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a prism-shaped [PrimitiveMesh].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right">
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Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
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</member>
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<member name="size" type="Vector3" setter="set_size" getter="get_size">
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Size of the prism. Defaults to (2.0, 2.0, 2.0).
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</member>
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<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth">
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Number of added edge loops along the z-axis. Defaults to 0.
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</member>
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<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height">
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Number of added edge loops along the y-axis. Defaults to 0.
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</member>
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<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width">
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Number of added edge loops along the x-axis. Defaults to 0.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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