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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
28 lines
984 B
XML
28 lines
984 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Material" inherits="Resource" category="Core" version="3.1">
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<brief_description>
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Abstract base [Resource] for coloring and shading geometry.
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</brief_description>
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<description>
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Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass">
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</member>
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<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority">
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</member>
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</members>
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<constants>
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<constant name="RENDER_PRIORITY_MAX" value="127">
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</constant>
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<constant name="RENDER_PRIORITY_MIN" value="-128">
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</constant>
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</constants>
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</class>
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