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https://github.com/godotengine/godot.git
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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
97 lines
3.1 KiB
XML
97 lines
3.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ImageTexture" inherits="Texture" category="Core" version="3.1">
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<brief_description>
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A [Texture] based on an [Image].
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</brief_description>
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<description>
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A [Texture] based on an [Image]. Can be created from an [Image] with [method create_from_image].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="create">
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<return type="void">
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</return>
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<argument index="0" name="width" type="int">
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</argument>
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<argument index="1" name="height" type="int">
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</argument>
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<argument index="2" name="format" type="int" enum="Image.Format">
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</argument>
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<argument index="3" name="flags" type="int" default="7">
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</argument>
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<description>
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Create a new [code]ImageTexture[/code] with "width" and "height".
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"format" one of [Image].FORMAT_*.
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"flags" one or more of [Texture].FLAG_*.
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</description>
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</method>
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<method name="create_from_image">
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<return type="void">
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</return>
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<argument index="0" name="image" type="Image">
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</argument>
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<argument index="1" name="flags" type="int" default="7">
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</argument>
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<description>
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Create a new [code]ImageTexture[/code] from an [Image] with "flags" from [Texture].FLAG_*.
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</description>
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</method>
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<method name="get_format" qualifiers="const">
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<return type="int" enum="Image.Format">
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</return>
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<description>
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Return the format of the [code]ImageTexture[/code], one of [Image].FORMAT_*.
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</description>
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</method>
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<method name="load">
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<return type="void">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Load an [code]ImageTexture[/code].
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</description>
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</method>
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<method name="set_data">
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<return type="void">
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</return>
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<argument index="0" name="image" type="Image">
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</argument>
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<description>
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Set the [Image] of this [code]ImageTexture[/code].
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</description>
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</method>
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<method name="set_size_override">
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<return type="void">
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</return>
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<argument index="0" name="size" type="Vector2">
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</argument>
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<description>
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Resizes the [code]ImageTexture[/code] to the specified dimensions.
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</description>
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</method>
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</methods>
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<members>
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<member name="lossy_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality">
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The storage quality for [code]ImageTexture[/code].STORAGE_COMPRESS_LOSSY.
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</member>
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<member name="storage" type="int" setter="set_storage" getter="get_storage" enum="ImageTexture.Storage">
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The storage type (raw, lossy, or compressed).
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</member>
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</members>
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<constants>
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<constant name="STORAGE_RAW" value="0" enum="Storage">
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[Image] data is stored raw and unaltered.
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</constant>
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<constant name="STORAGE_COMPRESS_LOSSY" value="1" enum="Storage">
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[Image] data is compressed with a lossy algorithm. You can set the storage quality with [method set_lossy_storage_quality].
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</constant>
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<constant name="STORAGE_COMPRESS_LOSSLESS" value="2" enum="Storage">
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[Image] data is compressed with a lossless algorithm.
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</constant>
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</constants>
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</class>
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