godot/platform/linuxbsd/wayland
Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
..
dynwrappers
detect_prime_egl.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
detect_prime_egl.h
display_server_wayland.cpp Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
display_server_wayland.h Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
egl_manager_wayland.cpp
egl_manager_wayland.h
key_mapping_xkb.cpp
key_mapping_xkb.h
rendering_context_driver_vulkan_wayland.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_wayland.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
SCsub Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
wayland_thread.cpp Merge pull request #87831 from Riteo/bitfield-xor 2024-03-26 13:45:02 +01:00
wayland_thread.h [Wayland] Fix tilt handling 2024-03-03 20:45:07 +01:00