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* Node processing works on the concept of process groups. * A node group can be inherited, run on main thread, or a sub-thread. * Groups can be ordered. * Process priority is now present for physics. This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424. No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later. |
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.. | ||
callable_method_pointer.cpp | ||
callable_method_pointer.h | ||
class_db.cpp | ||
class_db.h | ||
make_virtuals.py | ||
message_queue.cpp | ||
message_queue.h | ||
method_bind.cpp | ||
method_bind.h | ||
object_id.h | ||
object.cpp | ||
object.h | ||
ref_counted.cpp | ||
ref_counted.h | ||
script_language_extension.cpp | ||
script_language_extension.h | ||
script_language.cpp | ||
script_language.h | ||
SCsub | ||
undo_redo.cpp | ||
undo_redo.h | ||
worker_thread_pool.cpp | ||
worker_thread_pool.h |