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Rémi Verschelde 98bd5362c3 Merge pull request #4544 from mattiascibien/fix-double-include
Removed double incluson of scene/gui/dialogs.h
2016-05-04 12:58:15 +02:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
demos Specify the demos license 2016-04-29 10:59:40 +02:00
doc Input Documentation 2016-05-03 14:44:58 -04:00
drivers Merge pull request #4541 from vnen/pr-fix-win64-build 2016-05-04 08:35:45 +02:00
main Fix ds3 gamepad mapping 2016-05-04 00:21:32 +02:00
modules GridMap: Fix backwards rotate hotkeys (#4498) 2016-05-01 11:38:08 +02:00
platform Fix windows 64-bits build. 2016-05-03 16:35:36 -03:00
scene Merge pull request #4535 from sanikoyes/Pr-crash-dynamic-font 2016-05-04 08:35:16 +02:00
servers RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
tools Remove double incluson of scene/gui/dialogs.h 2016-05-04 10:54:59 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Remove last NACL references 2016-04-25 19:08:22 +02:00
.travis.yml Add openssl=builtin to build command in .travis.yml 2016-04-15 19:10:56 +04:30
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct Ignore invalid folders in platform 2016-04-29 18:58:37 +02:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

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Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

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Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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