godot/editor/plugins
Rémi Verschelde 43755eada4
Merge pull request #47802 from Calinou/editor-sprite-frames-select-hold-mouse
Allow selecting frames by holding down the mouse in SpriteFrames editor
2021-06-18 12:28:35 +02:00
..
tiles Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
abstract_polygon_2d_editor.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Documentation search fixes 2021-06-16 09:43:34 -07:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Documentation search fixes 2021-06-16 09:43:34 -07:00
animation_player_editor_plugin.h
animation_state_machine_editor.cpp Documentation search fixes 2021-06-16 09:43:34 -07:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
asset_library_editor_plugin.h Documentation search fixes 2021-06-16 09:43:34 -07:00
audio_stream_editor_plugin.cpp
audio_stream_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode 2021-06-15 15:34:28 +02:00
canvas_item_editor_plugin.h Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode 2021-06-15 15:34:28 +02:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
collision_polygon_3d_editor_plugin.h
collision_shape_2d_editor_plugin.cpp
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp
editor_debugger_plugin.h
editor_preview_plugins.cpp Fix font preview text for CJKV ideographs 2021-06-08 21:39:22 +08:00
editor_preview_plugins.h
font_editor_plugin.cpp Fix font preview text for CJKV ideographs 2021-06-08 21:39:22 +08:00
font_editor_plugin.h
gpu_particles_2d_editor_plugin.cpp
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp
gradient_editor_plugin.h
item_list_editor_plugin.cpp
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Rename GI Classes 2021-06-05 09:28:56 -03:00
lightmap_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
material_editor_plugin.h
mesh_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp
mesh_instance_3d_editor_plugin.h
mesh_library_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_plugin.cpp Allow setting the preview sun angle with numbers 2021-06-17 23:28:02 -04:00
node_3d_editor_plugin.h Allow setting the preview sun angle with numbers 2021-06-17 23:28:02 -04:00
occluder_instance_3d_editor_plugin.cpp
occluder_instance_3d_editor_plugin.h
ot_features_plugin.cpp
ot_features_plugin.h
packed_scene_translation_parser_plugin.cpp
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
path_3d_editor_plugin.h
physical_bone_3d_editor_plugin.cpp
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp
root_motion_editor_plugin.h
script_editor_plugin.cpp Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
script_editor_plugin.h Move FindReplaceBar out of CodeTextEditor 2021-06-08 23:23:07 +02:00
script_text_editor.cpp Merge pull request #49238 from Paulb23/code_edit_code_folding 2021-06-16 20:11:39 +02:00
script_text_editor.h Move FindReplaceBar out of CodeTextEditor 2021-06-08 23:23:07 +02:00
SCsub Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
shader_editor_plugin.cpp Move FindReplaceBar out of CodeTextEditor 2021-06-08 23:23:07 +02:00
shader_editor_plugin.h Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00
shader_file_editor_plugin.cpp
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
skeleton_3d_editor_plugin.h Rename EditorPropertyTransform to EditorPropertyTransform3D 2021-06-03 21:58:26 -04:00
skeleton_ik_3d_editor_plugin.cpp
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Allow selecting frames by holding down the mouse in SpriteFrames editor 2021-06-17 20:11:50 +02:00
sprite_frames_editor_plugin.h Allow selecting frames by holding down the mouse in SpriteFrames editor 2021-06-17 20:11:50 +02:00
style_box_editor_plugin.cpp
style_box_editor_plugin.h
text_editor.cpp Merge pull request #49238 from Paulb23/code_edit_code_folding 2021-06-16 20:11:39 +02:00
text_editor.h Move FindReplaceBar out of CodeTextEditor 2021-06-08 23:23:07 +02:00
texture_3d_editor_plugin.cpp
texture_3d_editor_plugin.h
texture_editor_plugin.cpp
texture_editor_plugin.h
texture_layered_editor_plugin.cpp
texture_layered_editor_plugin.h
texture_region_editor_plugin.cpp Don't use the abbrevation "Sep." in UI text 2021-06-16 19:40:12 +08:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp ThemeEditor: Fix text_submitted connections after #49258 2021-06-17 13:14:06 +02:00
theme_editor_plugin.h Overhaul the theme editor and improve user experience 2021-06-14 21:46:30 +03:00
theme_editor_preview.cpp Don't use the abbrevation "Sep." in UI text 2021-06-16 19:40:12 +08:00
theme_editor_preview.h Overhaul the theme editor and improve user experience 2021-06-14 21:46:30 +03:00
version_control_editor_plugin.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Documentation search fixes 2021-06-16 09:43:34 -07:00
visual_shader_editor_plugin.h Documentation search fixes 2021-06-16 09:43:34 -07:00
voxel_gi_editor_plugin.cpp Rename GI Classes 2021-06-05 09:28:56 -03:00
voxel_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00