godot/core
reduz 98a81fe8aa Add API for registering native extensions
* First step for GDNative to behave more like modules
* Only Object and ClassDB, the rest needs to happen on the GDNative side.
2021-06-04 14:56:46 -03:00
..
config Merge pull request #47336 from Calinou/rename-shader-file-extension 2021-06-04 11:26:14 +02:00
crypto
debugger Change behavior of String.right 2021-05-20 23:07:57 +02:00
error
input Add MOUSE_MODE_CONFINED_HIDDEN 2021-06-03 11:44:28 -04:00
io Merge pull request #38430 from aaronfranke/transform3d 2021-06-03 23:07:21 +02:00
math Merge pull request #38430 from aaronfranke/transform3d 2021-06-03 23:07:21 +02:00
object Add API for registering native extensions 2021-06-04 14:56:46 -03:00
os Merge pull request #48889 from Calinou/file-rename-endian-swap 2021-06-03 15:19:07 +02:00
string Fix usage of String.left() 2021-05-21 23:01:44 +02:00
templates Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
variant Add "Transform" compatibility name for "Transform3D" in VariantParser 2021-06-04 08:07:08 -04:00
core_bind.cpp Merge pull request #48889 from Calinou/file-rename-endian-swap 2021-06-03 15:19:07 +02:00
core_bind.h Merge pull request #48889 from Calinou/file-rename-endian-swap 2021-06-03 15:19:07 +02:00
core_builders.py
core_constants.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp Rename IP_Unix, IP_Address and TCP_Server to remove underscores 2021-05-06 02:52:01 +02:00
register_core_types.h
SCsub Implement shader caching 2021-05-31 10:13:09 +02:00
typedefs.h
version.h