godot/doc/classes/ReflectionProbe.xml
SamuelDeboni eb6e3003d5 Add documentation for ReflectionProbe
Update doc/classes/ReflectionProbe.xml

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>

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Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>

Update ReflectionProbe.xml
2019-10-09 08:21:46 -03:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ReflectionProbe" inherits="VisualInstance" category="Core" version="3.2">
<brief_description>
Captures its surroundings to create reflections.
</brief_description>
<description>
Capture its surroundings as a dual parabolid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled" default="false">
If [code]true[/code], enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location.
</member>
<member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575">
</member>
<member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled" default="false">
If [code]true[/code], computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode].
</member>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )">
</member>
<member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0">
Defines the reflection intensity.
</member>
<member name="interior_ambient_color" type="Color" setter="set_interior_ambient" getter="get_interior_ambient" default="Color( 0, 0, 0, 1 )">
</member>
<member name="interior_ambient_contrib" type="float" setter="set_interior_ambient_probe_contribution" getter="get_interior_ambient_probe_contribution" default="0.0">
</member>
<member name="interior_ambient_energy" type="float" setter="set_interior_ambient_energy" getter="get_interior_ambient_energy" default="1.0">
</member>
<member name="interior_enable" type="bool" setter="set_as_interior" getter="is_set_as_interior" default="false">
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
</member>
<member name="origin_offset" type="Vector3" setter="set_origin_offset" getter="get_origin_offset" default="Vector3( 0, 0, 0 )">
</member>
<member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="ReflectionProbe.UpdateMode" default="0">
</member>
</members>
<constants>
<constant name="UPDATE_ONCE" value="0" enum="UpdateMode">
</constant>
<constant name="UPDATE_ALWAYS" value="1" enum="UpdateMode">
</constant>
</constants>
</class>