godot/core
Juan Linietsky 9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
..
bind Merge pull request #5847 from 29jm/patch-3 2016-07-22 08:39:07 +02:00
helper Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
io -Added yield nodes to visual script 2016-08-07 19:22:33 -03:00
math Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
os Automatically turn on process callbacks if relevant callbacks in node exists 2016-08-07 20:08:15 -03:00
allocators.h
array.cpp Array has(var value) function 2016-07-07 11:40:38 +02:00
array.h Array has(var value) function 2016-07-07 11:40:38 +02:00
color.cpp
color.h
command_queue_mt.cpp
command_queue_mt.h Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp
core_string_names.h
dictionary.cpp WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
dictionary.h WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
dvector.cpp
dvector.h Adds the invert() method to DVector. 2016-05-16 13:06:41 -04:00
error_list.h
error_macros.cpp
error_macros.h
event_queue.cpp Fix style bug in event queue 2016-06-28 08:00:33 +02:00
event_queue.h
func_ref.cpp Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D 2016-07-30 21:27:58 +02:00
func_ref.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
global_constants.cpp -All variables from script are visible through get_property_list(), not just those with export() 2016-06-11 18:34:49 -03:00
global_constants.h
globals.cpp Fix main scene not being saved when set via Play button 2016-07-19 21:35:14 +02:00
globals.h
hash_map.h
hashfuncs.h
hq2x.cpp Fixed HQ2x compiler warnings 2016-07-05 16:52:31 +02:00
hq2x.h Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
image_quantize.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
image.cpp fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075 2016-06-20 21:19:12 -03:00
image.h Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
input_map.cpp fix ui_* input events in Editor 2016-06-05 19:06:57 +02:00
input_map.h Make Input Actions config not affect the editor 2016-06-05 01:19:42 -03:00
int_types.h
list.h
make_binders.py WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
map.h
message_queue.cpp fix bug in reporting of message queue size 2016-06-27 19:07:58 -03:00
message_queue.h
method_bind.cpp WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
method_bind.h -Added yield nodes to visual script 2016-08-07 19:22:33 -03:00
method_ptrcall.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
object_type_db.cpp -Added yield nodes to visual script 2016-08-07 19:22:33 -03:00
object_type_db.h -Added yield nodes to visual script 2016-08-07 19:22:33 -03:00
object.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
object.h WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
packed_data_container.cpp
packed_data_container.h
pair.h
path_db.cpp Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
path_db.h Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
path_remap.cpp Do a second stage remap, so it considers translation first, atlas second, closes #5147 2016-06-29 10:18:46 -03:00
path_remap.h
pool_allocator.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
pool_allocator.h
print_string.cpp Removed lots of prints 2016-06-18 18:01:06 -05:00
print_string.h
profile_clock.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
profile_clock.h First version of Profiler 2016-05-21 21:18:16 -03:00
ref_ptr.cpp
ref_ptr.h
reference.cpp Better support in ScriptLanguage for GC based scripts 2016-06-21 19:36:22 -03:00
reference.h changed way to return reference 2016-06-24 20:06:07 -03:00
register_core_types.cpp Revert "Homogeinize resource formats loaders/savers" 2016-07-19 18:15:01 +02:00
register_core_types.h
resource.cpp Remove some noisy debug prints 2016-07-17 18:25:21 +02:00
resource.h Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
rid.cpp
rid.h
ring_buffer.h
safe_refcount.cpp
safe_refcount.h
script_debugger_local.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
script_debugger_local.h First version of Profiler 2016-05-21 21:18:16 -03:00
script_debugger_remote.cpp Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
script_debugger_remote.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
script_language.cpp -Fix crashes with thread_exit() 2016-06-26 10:54:45 -03:00
script_language.h Added a simpler way to do sub-functions in both visual and gdscript with the subcall node. 2016-08-08 01:21:22 -03:00
SCsub
self_list.h
set.h
simple_type.h
sort.h
string_db.cpp
string_db.h
translation.cpp i18n: Add missing locale identifiers for Bengali and Urdu 2016-07-16 13:17:09 +02:00
translation.h
typedefs.h Cleaner way to enable ptrcall 2016-06-26 11:59:25 -03:00
ucaps.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
undo_redo.cpp
undo_redo.h
ustring.cpp Fix String::is_valid_integer() for single symbols + and - 2016-07-31 00:18:30 +06:00
ustring.h Add sha256_buffer() function to String 2016-06-23 13:59:23 -03:00
variant_call.cpp More progress on visual script editing 2016-08-03 11:28:43 -03:00
variant_construct_string.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant_op.cpp Fix warnings in core/variant_op.cpp 2016-07-23 14:58:37 +02:00
variant_parser.cpp Fix reading of empty StringArray-s in .tscn 2016-07-27 17:59:42 +03:00
variant_parser.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant.cpp Reverted printable null object, seems to cause bugs around and not sure why. 2016-08-06 20:13:27 -03:00
variant.h More progress on visual script editing 2016-08-03 11:28:43 -03:00
vector.h Add 'from' argument to Array.find() 2016-06-10 15:43:07 -03:00
vmap.h
vset.h