godot/core
Rémi Verschelde 9856843717 Merge pull request #7462 from karroffel/error_code
expose OS.set_exit_code and OS.get_exit_code to ClassDB
2017-01-10 15:29:39 +01:00
..
bind Merge pull request #7462 from karroffel/error_code 2017-01-10 15:29:39 +01:00
helper ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
io Moved JSON functions to built-in to_json, parse_json, validate_json 2017-01-08 22:40:00 -03:00
math Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
os -Translation text will change automatically for in-game buttons, labels, poups when translation is changed. 2017-01-09 16:43:44 -03:00
allocators.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
array.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
array.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
color.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
color.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
command_queue_mt.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
command_queue_mt.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
compressed_translation.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
compressed_translation.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
core_string_names.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
core_string_names.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
dictionary.cpp Moved JSON functions to built-in to_json, parse_json, validate_json 2017-01-08 22:40:00 -03:00
dictionary.h Moved JSON functions to built-in to_json, parse_json, validate_json 2017-01-08 22:40:00 -03:00
dvector.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
dvector.h -Fix bugs related to PoolVector crashes 2017-01-08 02:04:53 -03:00
error_list.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
error_macros.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
error_macros.h Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
event_queue.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
event_queue.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
func_ref.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
func_ref.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
global_constants.cpp renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
global_constants.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
globals.cpp renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
globals.h -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
hash_map.h Dictionary keys are now sorted by insertion order 2017-01-08 14:17:04 -03:00
hashfuncs.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
hq2x.cpp
hq2x.h
image.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
image.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
input_map.cpp renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
input_map.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
int_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
list.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
make_binders.py ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
map.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
message_queue.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
message_queue.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
method_bind.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
method_bind.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
method_ptrcall.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
object_type_db.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
object_type_db.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
object.cpp -All types have editable script now in properties 2017-01-09 15:50:59 -03:00
object.h -All types have editable script now in properties 2017-01-09 15:50:59 -03:00
packed_data_container.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
packed_data_container.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
pair.h Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
path_db.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
path_db.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
path_remap.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
path_remap.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
pool_allocator.cpp -Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16 2017-01-06 10:15:44 -03:00
pool_allocator.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
print_string.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
print_string.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
profile_clock.cpp
profile_clock.h
ref_ptr.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
ref_ptr.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
reference.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
reference.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
register_core_types.cpp Remove XML format, as promised, for 3.0 2017-01-08 21:12:19 -03:00
register_core_types.h -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
resource.cpp Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! 2017-01-10 01:07:03 -03:00
resource.h Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! 2017-01-10 01:07:03 -03:00
rid.cpp Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
rid.h Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
ring_buffer.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
safe_refcount.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
safe_refcount.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
script_debugger_local.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
script_debugger_local.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
script_debugger_remote.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
script_debugger_remote.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
script_language.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
script_language.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
SCsub Move tests again from core to main 2017-01-08 21:33:37 +01:00
self_list.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
set.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
simple_type.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
sort.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
string_db.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
string_db.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
translation.cpp -Translation text will change automatically for in-game buttons, labels, poups when translation is changed. 2017-01-09 16:43:44 -03:00
translation.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
typedefs.h -Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16 2017-01-06 10:15:44 -03:00
ucaps.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
undo_redo.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
undo_redo.h -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
ustring.cpp Variant INT and REAL are now 64 bits (other types remain at 32) 2017-01-08 20:58:39 -03:00
ustring.h Variant INT and REAL are now 64 bits (other types remain at 32) 2017-01-08 20:58:39 -03:00
variant_call.cpp Moved JSON functions to built-in to_json, parse_json, validate_json 2017-01-08 22:40:00 -03:00
variant_construct_string.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
variant_op.cpp Variant INT and REAL are now 64 bits (other types remain at 32) 2017-01-08 20:58:39 -03:00
variant_parser.cpp renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
variant_parser.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
variant.cpp Variant INT and REAL are now 64 bits (other types remain at 32) 2017-01-08 20:58:39 -03:00
variant.h Variant INT and REAL are now 64 bits (other types remain at 32) 2017-01-08 20:58:39 -03:00
vector.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
vmap.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
vset.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00