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area_3d.cpp
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Remove Signal connect binds
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2022-07-29 16:26:13 +02:00 |
area_3d.h
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audio_listener_3d.cpp
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audio_listener_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
audio_stream_player_3d.cpp
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Implement BPM support
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2022-07-23 07:31:17 +02:00 |
audio_stream_player_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
bone_attachment_3d.cpp
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implement bone renamer in importer
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2022-07-01 03:55:28 +09:00 |
bone_attachment_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
camera_3d.cpp
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Allow more precise adjustments of orthogonal/frustum size in Camera3D
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2022-08-03 23:51:08 +02:00 |
camera_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
collision_object_3d.cpp
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Don't move nonexistent debug shapes
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2022-07-30 22:21:23 +02:00 |
collision_object_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
collision_polygon_3d.cpp
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collision_polygon_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
collision_shape_3d.cpp
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collision_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
cpu_particles_3d.cpp
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Particles: Fix missing configuration warning updates
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2022-07-03 16:04:20 +02:00 |
cpu_particles_3d.h
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Use global coordinates for particles by default
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2022-08-02 23:25:02 +02:00 |
decal.cpp
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Tweak Decal distance fade defaults and add property hints
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2022-07-27 03:15:46 +02:00 |
decal.h
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Tweak Decal distance fade defaults and add property hints
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2022-07-27 03:15:46 +02:00 |
fog_volume.cpp
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fog_volume.h
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gpu_particles_3d.cpp
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Use global coordinates for particles by default
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2022-08-02 23:25:02 +02:00 |
gpu_particles_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
gpu_particles_collision_3d.cpp
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Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask
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2022-08-08 10:18:11 +02:00 |
gpu_particles_collision_3d.h
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Add a Bake Mask property to GPUParticlesCollisionSDF3D
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2022-06-30 23:12:40 +02:00 |
importer_mesh_instance_3d.cpp
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importer_mesh_instance_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
joint_3d.cpp
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Group properties of Generic6DOFJoint slightly better
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2022-07-25 18:07:55 +03:00 |
joint_3d.h
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label_3d.cpp
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Change default material alpha scissor threshold to 0.5
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2022-08-01 02:00:16 +02:00 |
label_3d.h
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Tweak Label3D defaults for better readability
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2022-08-09 16:26:28 +02:00 |
light_3d.cpp
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Add a shadow opacity property to Light3D
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2022-08-07 11:06:32 +02:00 |
light_3d.h
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Add a shadow opacity property to Light3D
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2022-08-07 11:06:32 +02:00 |
lightmap_gi.cpp
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Swap arguments of ResourceSaver.save()
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2022-07-29 19:53:09 +02:00 |
lightmap_gi.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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add support for soft shadows to the lightmapper
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2022-06-24 21:50:13 +05:30 |
mesh_instance_3d.cpp
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mesh_instance_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
navigation_agent_3d.cpp
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Group NavigationAgent properties
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2022-06-29 18:42:51 +02:00 |
navigation_agent_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
navigation_obstacle_3d.cpp
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navigation_obstacle_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
navigation_region_3d.cpp
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Fix NavigationRegion3D debug mesh rendering twice in Editor
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2022-08-09 11:12:03 +02:00 |
navigation_region_3d.h
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Merge pull request #62601 from smix8/navigation_3d_debug_4.x
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2022-07-29 12:29:32 +02:00 |
node_3d.cpp
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rename translate(d) to translate(d)_local in Transform 2D/3D
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2022-07-16 11:47:54 +02:00 |
node_3d.h
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Add global_position and global_rotation to Node3D
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2022-07-01 10:27:07 -04:00 |
occluder_instance_3d.cpp
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Swap arguments of ResourceSaver.save()
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2022-07-29 19:53:09 +02:00 |
occluder_instance_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
path_3d.cpp
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Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local
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2022-07-28 10:03:07 +02:00 |
path_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
physics_body_3d.cpp
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add get_depth() to KinematicCollision3D as same of 2D
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2022-08-10 10:33:58 +09:00 |
physics_body_3d.h
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add get_depth() to KinematicCollision3D as same of 2D
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2022-08-10 10:33:58 +09:00 |
position_3d.cpp
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position_3d.h
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ray_cast_3d.cpp
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ray_cast_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
reflection_probe.cpp
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reflection_probe.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
remote_transform_3d.cpp
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remote_transform_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
SCsub
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shape_cast_3d.cpp
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Add meter suffix to ShapeCast3D margin property
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2022-07-31 12:36:15 +02:00 |
shape_cast_3d.h
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Add ShapeCast3D node
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2022-07-28 12:08:42 -05:00 |
skeleton_3d.cpp
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add position track normalization & post process key value for retarget
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2022-07-26 18:48:08 +09:00 |
skeleton_3d.h
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add position track normalization & post process key value for retarget
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2022-07-26 18:48:08 +09:00 |
skeleton_ik_3d.cpp
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skeleton_ik_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
soft_dynamic_body_3d.cpp
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Fix SoftDynamicBody3D normals
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2022-08-04 23:10:04 +02:00 |
soft_dynamic_body_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
spring_arm_3d.cpp
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spring_arm_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
sprite_3d.cpp
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Change default material alpha scissor threshold to 0.5
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2022-08-01 02:00:16 +02:00 |
sprite_3d.h
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vehicle_body_3d.cpp
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vehicle_body_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
visible_on_screen_notifier_3d.cpp
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visible_on_screen_notifier_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
visual_instance_3d.cpp
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
visual_instance_3d.h
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
voxel_gi.cpp
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Clamp VoxelGI extents to reasonable values to avoid breaking baking
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2022-07-05 18:32:44 +02:00 |
voxel_gi.h
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Tweak VoxelGI defaults for better quality
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2022-07-31 18:05:24 +02:00 |
voxelizer.cpp
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Fix ORMMaterial3D not being taken into account by static VoxelGI
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2022-08-11 21:39:05 +02:00 |
voxelizer.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
world_environment.cpp
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world_environment.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
xr_nodes.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
xr_nodes.h
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