mirror of
https://github.com/godotengine/godot.git
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97c8508f5e
Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
24 lines
583 B
Python
24 lines
583 B
Python
#!/usr/bin/env python
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Import('env')
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files = [
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'thread_winrt.cpp',
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'#platform/windows/tcp_server_winsock.cpp',
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'#platform/windows/packet_peer_udp_winsock.cpp',
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'#platform/windows/stream_peer_winsock.cpp',
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'#platform/windows/key_mapping_win.cpp',
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'joystick_winrt.cpp',
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'gl_context_egl.cpp',
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'app.cpp',
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'os_winrt.cpp',
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]
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if "build_angle" in env and env["build_angle"]:
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cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))
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prog = env.Program('#bin/godot', files)
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if "build_angle" in env and env["build_angle"]:
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env.Depends(prog, [cmd])
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