godot/platform/winrt
Rémi Verschelde 97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
..
export Fix build error in WinRT export 2016-09-10 20:21:46 -03:00
app.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
app.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
detect.py style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
gl_context_egl.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
gl_context_egl.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
joystick_winrt.cpp Fix UWP gamepad 2016-09-12 23:41:34 -03:00
joystick_winrt.h Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_winrt.cpp Drop nedmalloc which is apparently not used anymore 2016-10-14 18:21:23 +02:00
os_winrt.h Isolate XAudio2 driver 2016-10-17 20:42:12 -02:00
platform_config.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
thread_winrt.cpp Implement missing WinRT functions 2016-09-03 19:28:49 -03:00
thread_winrt.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00