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a_star.cpp
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Astar::get_available_point_id Start from 0
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2021-05-22 11:44:34 +02:00 |
a_star.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
aabb.cpp
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Reformat structure string operators
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2021-06-11 10:53:20 -04:00 |
aabb.h
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audio_frame.h
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basis.cpp
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Reformat structure string operators
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2021-06-11 10:53:20 -04:00 |
basis.h
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Allow multiplying Transforms and Basis by numbers
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2021-06-15 22:26:29 -04:00 |
bvh_abb.h
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_cull.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_debug.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_integrity.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_logic.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_misc.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_pair.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_public.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_refit.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_split.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_structs.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_tree.h
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh.h
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
camera_matrix.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
camera_matrix.h
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Rename files and the exposed name for Transform3D
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2021-06-03 07:30:01 -04:00 |
color_names.inc
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color.cpp
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Merge pull request #34668 from aaronfranke/to-string
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2021-06-13 11:58:24 +02:00 |
color.h
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Allow clamping vectors and colors
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2021-06-03 12:05:20 -04:00 |
convex_hull.cpp
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Replace QuickHull with Bullet's convex hull computer.
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2021-05-22 22:35:42 +02:00 |
convex_hull.h
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Replace QuickHull with Bullet's convex hull computer.
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2021-05-22 22:35:42 +02:00 |
delaunay_2d.h
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delaunay_3d.h
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
disjoint_set.h
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dynamic_bvh.cpp
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Use the standard C INFINITY and NAN constants directly
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2021-07-21 10:41:08 +02:00 |
dynamic_bvh.h
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Core: Drop custom copymem /zeromem defines
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2021-04-27 16:26:27 +02:00 |
expression.cpp
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Use the standard C INFINITY and NAN constants directly
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2021-07-21 10:41:08 +02:00 |
expression.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
face3.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
face3.h
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
geometry_2d.cpp
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Core: Drop custom copymem /zeromem defines
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2021-04-27 16:26:27 +02:00 |
geometry_2d.h
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Implement painting properties over TileSets
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2021-06-29 11:07:46 +02:00 |
geometry_3d.cpp
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geometry_3d.h
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
math_defs.h
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[Text Server] Improve object (image/table) inline alignment.
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2021-08-08 22:35:47 +03:00 |
math_fieldwise.cpp
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Rename Quat to Quaternion
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2021-06-04 18:14:32 +01:00 |
math_fieldwise.h
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math_funcs.cpp
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Remove obsolete "dectime" method
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2021-07-30 16:41:28 -05:00 |
math_funcs.h
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Remove obsolete "dectime" method
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2021-07-30 16:41:28 -05:00 |
octree.h
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plane.cpp
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Reformat structure string operators
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2021-06-11 10:53:20 -04:00 |
plane.h
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quaternion.cpp
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Add Quaternion angle_to method
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2021-06-17 23:57:00 -04:00 |
quaternion.h
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Add Quaternion angle_to method
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2021-06-17 23:57:00 -04:00 |
quick_hull.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
quick_hull.h
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random_number_generator.cpp
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random_number_generator.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
random_pcg.cpp
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Cast Unix time to uint in the randomize function
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2021-05-03 11:08:39 -03:00 |
random_pcg.h
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rect2.cpp
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Reformat structure string operators
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2021-06-11 10:53:20 -04:00 |
rect2.h
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Reformat structure string operators
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2021-06-11 10:53:20 -04:00 |
SCsub
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transform_2d.cpp
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Allow multiplying Transforms and Basis by numbers
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2021-06-15 22:26:29 -04:00 |
transform_2d.h
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Allow multiplying Transforms and Basis by numbers
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2021-06-15 22:26:29 -04:00 |
transform_3d.cpp
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Allow multiplying Transforms and Basis by numbers
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2021-06-15 22:26:29 -04:00 |
transform_3d.h
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Fix Transform::xform(Plane) functions
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2021-08-07 11:10:50 +01:00 |
triangle_mesh.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
triangle_mesh.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
triangulate.cpp
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triangulate.h
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vector2.cpp
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Reformat structure string operators
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2021-06-11 10:53:20 -04:00 |
vector2.h
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Add min_axis and max_axis to Vector2i
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2021-07-21 12:29:51 +02:00 |
vector3.cpp
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Reformat structure string operators
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2021-06-11 10:53:20 -04:00 |
vector3.h
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Allow clamping vectors and colors
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2021-06-03 12:05:20 -04:00 |
vector3i.cpp
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Reformat structure string operators
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2021-06-11 10:53:20 -04:00 |
vector3i.h
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Allow clamping vectors and colors
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2021-06-03 12:05:20 -04:00 |