godot/scene
PouleyKetchoupp 9798a52a20 Disable debug collision shapes in the editor
If the editor was started with --debug-collisions, 3d shapes were
displayed twice, both with the gizmo and debug shapes. Some shapes could
also persist after being removed due to the usage of queue_free() to
destroy the debug shapes.
2021-03-16 18:02:33 -07:00
..
2d Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
3d Disable debug collision shapes in the editor 2021-03-16 18:02:33 -07:00
animation Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
gui Merge pull request #46993 from gongpha/check-if-edit-called-via-editor 2021-03-15 08:57:45 +01:00
main Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
resources Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
register_scene_types.cpp Implement Navigation layers 2021-03-10 11:23:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00