godot/modules/mono/utils/path_utils.h
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00

55 lines
2.8 KiB
C++

/*************************************************************************/
/* path_utils.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PATH_UTILS_H
#define PATH_UTILS_H
#include "core/ustring.h"
_FORCE_INLINE_ String path_join(const String &e1, const String &e2) {
return e1.plus_file(e2);
}
_FORCE_INLINE_ String path_join(const String &e1, const String &e2, const String &e3) {
return e1.plus_file(e2).plus_file(e3);
}
_FORCE_INLINE_ String path_join(const String &e1, const String &e2, const String &e3, const String &e4) {
return e1.plus_file(e2).plus_file(e3).plus_file(e4);
}
String path_which(const String &p_name);
void fix_path(const String &p_path, String &r_out);
bool rel_path_to_abs(const String &p_existing_path, String &r_abs_path);
#endif // PATH_UTILS_H