godot/servers
2021-07-21 14:12:54 +03:00
..
audio
camera
physics_2d Ensure KinematicBodies only interact with other Bodies with matching mask. 2021-07-19 17:03:43 +01:00
physics_3d Merge pull request #50686 from Calinou/use-standard-inf-nan-constants 2021-07-21 11:50:26 +02:00
rendering Forbid varyings from assigning in custom functions to prevent crashes 2021-07-21 14:12:54 +03:00
xr
audio_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_server.h
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h
display_server_headless.h
display_server.cpp
display_server.h
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d.cpp
physics_server_3d.h
register_server_types.cpp
register_server_types.h
rendering_server.cpp Merge pull request #50618 from reduz/implement-more-specialization-constants 2021-07-20 08:54:21 +02:00
rendering_server.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
SCsub
server_wrap_mt_common.h
text_server.cpp
text_server.h
xr_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
xr_server.h