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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
14 lines
660 B
XML
14 lines
660 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeOutput" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Generic output node to be added to [AnimationNodeBlendTree].
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</brief_description>
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<description>
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</description>
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<tutorials>
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<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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</class>
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