mirror of
https://github.com/godotengine/godot.git
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238 lines
7.2 KiB
XML
238 lines
7.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFState" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_used_extension">
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<return type="void" />
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<param index="0" name="extension_name" type="String" />
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<param index="1" name="required" type="bool" />
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<description>
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Appends an extension to the list of extensions used by this GLTF file during serialization. If [param required] is true, the extension will also be added to the list of required extensions. Do not run this in [method GLTFDocumentExtension._export_post], as that stage is too late to add extensions. The final list is sorted alphabetically.
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</description>
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</method>
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<method name="get_accessors">
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<return type="GLTFAccessor[]" />
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<description>
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</description>
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</method>
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<method name="get_animation_player">
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<return type="AnimationPlayer" />
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<param index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_animation_players_count">
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<return type="int" />
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<param index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_animations">
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<return type="GLTFAnimation[]" />
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<description>
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</description>
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</method>
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<method name="get_buffer_views">
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<return type="GLTFBufferView[]" />
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<description>
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</description>
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</method>
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<method name="get_cameras">
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<return type="GLTFCamera[]" />
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<description>
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</description>
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</method>
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<method name="get_images">
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<return type="Texture2D[]" />
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<description>
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</description>
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</method>
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<method name="get_lights">
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<return type="GLTFLight[]" />
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<description>
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</description>
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</method>
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<method name="get_materials">
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<return type="BaseMaterial3D[]" />
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<description>
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</description>
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</method>
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<method name="get_meshes">
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<return type="GLTFMesh[]" />
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<description>
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</description>
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</method>
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<method name="get_nodes">
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<return type="GLTFNode[]" />
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<description>
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</description>
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</method>
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<method name="get_scene_node">
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<return type="Node" />
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<param index="0" name="idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_skeleton_to_node">
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<return type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="get_skeletons">
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<return type="GLTFSkeleton[]" />
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<description>
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</description>
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</method>
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<method name="get_skins">
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<return type="GLTFSkin[]" />
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<description>
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</description>
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</method>
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<method name="get_texture_samplers">
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<return type="GLTFTextureSampler[]" />
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<description>
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Retrieves the array of texture samplers that are used by the textures contained in the GLTF.
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</description>
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</method>
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<method name="get_textures">
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<return type="GLTFTexture[]" />
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<description>
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</description>
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</method>
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<method name="get_unique_animation_names">
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<return type="String[]" />
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<description>
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</description>
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</method>
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<method name="get_unique_names">
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<return type="String[]" />
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<description>
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</description>
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</method>
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<method name="set_accessors">
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<return type="void" />
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<param index="0" name="accessors" type="GLTFAccessor[]" />
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<description>
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</description>
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</method>
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<method name="set_animations">
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<return type="void" />
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<param index="0" name="animations" type="GLTFAnimation[]" />
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<description>
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</description>
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</method>
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<method name="set_buffer_views">
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<return type="void" />
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<param index="0" name="buffer_views" type="GLTFBufferView[]" />
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<description>
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</description>
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</method>
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<method name="set_cameras">
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<return type="void" />
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<param index="0" name="cameras" type="GLTFCamera[]" />
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<description>
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</description>
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</method>
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<method name="set_images">
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<return type="void" />
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<param index="0" name="images" type="Texture2D[]" />
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<description>
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</description>
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</method>
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<method name="set_lights">
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<return type="void" />
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<param index="0" name="lights" type="GLTFLight[]" />
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<description>
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</description>
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</method>
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<method name="set_materials">
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<return type="void" />
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<param index="0" name="materials" type="BaseMaterial3D[]" />
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<description>
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</description>
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</method>
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<method name="set_meshes">
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<return type="void" />
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<param index="0" name="meshes" type="GLTFMesh[]" />
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<description>
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</description>
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</method>
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<method name="set_nodes">
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<return type="void" />
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<param index="0" name="nodes" type="GLTFNode[]" />
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<description>
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</description>
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</method>
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<method name="set_skeleton_to_node">
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<return type="void" />
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<param index="0" name="skeleton_to_node" type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="set_skeletons">
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<return type="void" />
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<param index="0" name="skeletons" type="GLTFSkeleton[]" />
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<description>
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</description>
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</method>
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<method name="set_skins">
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<return type="void" />
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<param index="0" name="skins" type="GLTFSkin[]" />
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<description>
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</description>
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</method>
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<method name="set_texture_samplers">
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<return type="void" />
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<param index="0" name="texture_samplers" type="GLTFTextureSampler[]" />
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<description>
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Sets the array of texture samplers that are used by the textures contained in the GLTF.
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</description>
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</method>
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<method name="set_textures">
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<return type="void" />
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<param index="0" name="textures" type="GLTFTexture[]" />
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<description>
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</description>
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</method>
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<method name="set_unique_animation_names">
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<return type="void" />
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<param index="0" name="unique_animation_names" type="String[]" />
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<description>
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</description>
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</method>
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<method name="set_unique_names">
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<return type="void" />
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<param index="0" name="unique_names" type="String[]" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="base_path" type="String" setter="set_base_path" getter="get_base_path" default="""">
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</member>
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<member name="buffers" type="PackedByteArray[]" setter="set_buffers" getter="get_buffers" default="[]">
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</member>
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<member name="create_animations" type="bool" setter="set_create_animations" getter="get_create_animations" default="true">
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</member>
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<member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray()">
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</member>
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<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
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</member>
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<member name="major_version" type="int" setter="set_major_version" getter="get_major_version" default="0">
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</member>
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<member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0">
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</member>
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<member name="root_nodes" type="PackedInt32Array" setter="set_root_nodes" getter="get_root_nodes" default="PackedInt32Array()">
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</member>
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<member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default="""">
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</member>
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<member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false">
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</member>
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</members>
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</class>
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