godot/editor/import
2024-01-04 11:02:49 -06:00
..
3d Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
atlas_import_failed.xpm
audio_stream_import_settings.cpp Rename ImportSettings dialogs to have "Dialog" in the name 2023-11-26 22:59:01 -06:00
audio_stream_import_settings.h Rename ImportSettings dialogs to have "Dialog" in the name 2023-11-26 22:59:01 -06:00
dynamic_font_import_settings.cpp Rename ImportSettings dialogs to have "Dialog" in the name 2023-11-26 22:59:01 -06:00
dynamic_font_import_settings.h Rename ImportSettings dialogs to have "Dialog" in the name 2023-11-26 22:59:01 -06:00
editor_import_plugin.cpp
editor_import_plugin.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_bmfont.cpp
resource_importer_bmfont.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_dynamic_font.cpp Rename ImportSettings dialogs to have "Dialog" in the name 2023-11-26 22:59:01 -06:00
resource_importer_dynamic_font.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_imagefont.cpp Don't use TTR/RTR for ERR/WARN prints 2023-11-12 12:00:55 +01:00
resource_importer_imagefont.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_texture_settings.cpp
resource_importer_texture_settings.h
resource_importer_texture.cpp Return false when no '.editor.ctex' file exists so that the file will be reimported after and no error is printed 2023-12-14 20:35:49 +01:00
resource_importer_texture.h
resource_importer_wav.cpp Fixed reading WAV files with odd chunk sizes. 2023-12-04 20:01:34 +01:00
resource_importer_wav.h
SCsub Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00