godot/scene
Rodolfo Ribeiro Gomes 9742d0c323 Spatial::look_at() now preserves its scale values
It always normalized basis after look_at() computation.
Now it applies previous scale back, in order to avoid
distortions when global scale was different of (1,1,1).

fix #10003 and #19000
Related to #17924
2019-04-26 20:10:32 -03:00
..
2d Fix resetting of CPUParticles (2D and 3D) 2019-03-10 00:33:08 +01:00
3d Spatial::look_at() now preserves its scale values 2019-04-26 20:10:32 -03:00
animation Removed some prints 2019-03-02 12:15:48 -03:00
audio Pause AudioStreamPlayer on SceneTree pause 2019-03-05 15:04:29 +01:00
gui Fix cursor going to start while editing GraphNode's title 2019-03-10 12:22:15 +02:00
main Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood 2019-03-09 22:40:53 +01:00
resources Hide StreamTexture flags, fixes #26640 2019-03-06 12:50:24 -03:00
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub