mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
1c1524a651
Can't stop, won't stop, they said, huh?
19 lines
1011 B
XML
19 lines
1011 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="GPUParticlesCollisionSphere3D" inherits="GPUParticlesCollision3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Sphere-shaped 3D particle collision shape affecting [GPUParticles3D] nodes.
|
|
</brief_description>
|
|
<description>
|
|
Sphere-shaped 3D particle collision shape affecting [GPUParticles3D] nodes.
|
|
[b]Note:[/b] [member ParticleProcessMaterial.collision_mode] must be [constant ParticleProcessMaterial.COLLISION_RIGID] or [constant ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT] on the [GPUParticles3D]'s process material for collision to work.
|
|
[b]Note:[/b] Particle collision only affects [GPUParticles3D], not [CPUParticles3D].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
|
|
The collision sphere's radius in 3D units.
|
|
</member>
|
|
</members>
|
|
</class>
|