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godot/servers/rendering/renderer_rd/forward_clustered
2021-05-20 21:11:40 -05:00
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render_forward_clustered.cpp Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer. 2021-05-10 21:52:15 +10:00
render_forward_clustered.h Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer. 2021-05-10 21:52:15 +10:00
scene_shader_forward_clustered.cpp Fix instance uniform typo 2021-05-20 21:11:40 -05:00
scene_shader_forward_clustered.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
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