godot/platform/windows
clayjohn 96b7cb66df Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
Instead of updating all viewports, then blitting all viewports
to the backbuffer, then swapping all buffers, we run through
all viewports and render, blit, and swap backbuffer before
going to the next viewport.
2022-09-12 17:30:50 -07:00
..
export [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
crash_handler_windows.cpp [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
crash_handler_windows.h
detect.py SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-08 10:00:02 +02:00
display_server_windows.cpp Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
display_server_windows.h Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
gl_manager_windows.cpp Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
gl_manager_windows.h
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Merge pull request #44118 from Calinou/windows-enable-ansi-escape-codes 2022-09-08 19:53:04 +03:00
os_windows.h Remove unused force_quit variable from many OS abstractions 2022-08-27 13:41:53 +02:00
platform_config.h
platform_windows_builders.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SCsub
tts_windows.cpp
tts_windows.h
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation