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Instead of updating all viewports, then blitting all viewports to the backbuffer, then swapping all buffers, we run through all viewports and render, blit, and swap backbuffer before going to the next viewport. |
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.. | ||
export | ||
crash_handler_macos.h | ||
crash_handler_macos.mm | ||
detect.py | ||
dir_access_macos.h | ||
dir_access_macos.mm | ||
display_server_macos.h | ||
display_server_macos.mm | ||
gl_manager_macos_legacy.h | ||
gl_manager_macos_legacy.mm | ||
godot_application_delegate.h | ||
godot_application_delegate.mm | ||
godot_application.h | ||
godot_application.mm | ||
godot_content_view.h | ||
godot_content_view.mm | ||
godot_main_macos.mm | ||
godot_menu_delegate.h | ||
godot_menu_delegate.mm | ||
godot_menu_item.h | ||
godot_menu_item.mm | ||
godot_window_delegate.h | ||
godot_window_delegate.mm | ||
godot_window.h | ||
godot_window.mm | ||
joypad_macos.cpp | ||
joypad_macos.h | ||
key_mapping_macos.h | ||
key_mapping_macos.mm | ||
logo.png | ||
macos_terminal_logger.h | ||
macos_terminal_logger.mm | ||
os_macos.h | ||
os_macos.mm | ||
platform_config.h | ||
platform_macos_builders.py | ||
README.md | ||
SCsub | ||
tts_macos.h | ||
tts_macos.mm | ||
vulkan_context_macos.h | ||
vulkan_context_macos.mm |
macOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.
See also misc/dist/macos
folder for additional files used
by this platform. misc/dist/macos_tools.app
is
an .app
bundle template used for packaging the macOS editor, while
misc/dist/macos_template.app
is used for
packaging macOS export templates.
Documentation
- Compiling for macOS
- Instructions on building this platform port from source.
- Exporting for macOS
- Instructions on using the compiled export templates to export a project.
- Running Godot apps on macOS
- Instructions on running Godot projects on macOS.