godot/platform/macos
clayjohn 96b7cb66df Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
Instead of updating all viewports, then blitting all viewports
to the backbuffer, then swapping all buffers, we run through
all viewports and render, blit, and swap backbuffer before
going to the next viewport.
2022-09-12 17:30:50 -07:00
..
export Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
crash_handler_macos.h
crash_handler_macos.mm
detect.py SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-08 10:00:02 +02:00
dir_access_macos.h Add override keywords to DirAccess derived classes 2022-08-02 16:39:44 +01:00
dir_access_macos.mm Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
display_server_macos.h Merge pull request #65026 from bruvzg/dark_mode 2022-09-02 13:54:46 +02:00
display_server_macos.mm Merge pull request #65026 from bruvzg/dark_mode 2022-09-02 13:54:46 +02:00
gl_manager_macos_legacy.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gl_manager_macos_legacy.mm Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
godot_application_delegate.h
godot_application_delegate.mm
godot_application.h
godot_application.mm
godot_content_view.h
godot_content_view.mm Remove Signal connect binds 2022-07-29 16:26:13 +02:00
godot_main_macos.mm
godot_menu_delegate.h [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_menu_delegate.mm [macOS] Simplify handling of menu accelerators, and send event to the focused window instead of main. 2022-09-02 13:56:27 +03:00
godot_menu_item.h [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_menu_item.mm [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_window_delegate.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
godot_window_delegate.mm Remove Signal connect binds 2022-07-29 16:26:13 +02:00
godot_window.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
godot_window.mm
joypad_macos.cpp
joypad_macos.h
key_mapping_macos.h
key_mapping_macos.mm
logo.png
macos_terminal_logger.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
macos_terminal_logger.mm
os_macos.h Remove unused force_quit variable from many OS abstractions 2022-08-27 13:41:53 +02:00
os_macos.mm Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
platform_config.h
platform_macos_builders.py
README.md Improve platform-specific READMEs to add useful links 2022-08-25 17:50:53 +02:00
SCsub [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
tts_macos.h
tts_macos.mm Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
vulkan_context_macos.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
vulkan_context_macos.mm

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation