godot/scene/3d/navigation_link_3d.h
smix8 2f1668804c Fix missing NavigationLink property updates in constructor
Fixes missing NavigationLink property updates in constructor.
2023-10-23 01:43:55 +02:00

106 lines
4.1 KiB
C++

/**************************************************************************/
/* navigation_link_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAVIGATION_LINK_3D_H
#define NAVIGATION_LINK_3D_H
#include "scene/3d/node_3d.h"
class NavigationLink3D : public Node3D {
GDCLASS(NavigationLink3D, Node3D);
bool enabled = true;
RID link;
bool bidirectional = true;
uint32_t navigation_layers = 1;
Vector3 end_position;
Vector3 start_position;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
Transform3D current_global_transform;
#ifdef DEBUG_ENABLED
RID debug_instance;
Ref<ArrayMesh> debug_mesh;
void _update_debug_mesh();
#endif // DEBUG_ENABLED
protected:
static void _bind_methods();
void _notification(int p_what);
#ifndef DISABLE_DEPRECATED
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
#endif // DISABLE_DEPRECATED
public:
NavigationLink3D();
~NavigationLink3D();
RID get_rid() const;
void set_enabled(bool p_enabled);
bool is_enabled() const { return enabled; }
void set_bidirectional(bool p_bidirectional);
bool is_bidirectional() const { return bidirectional; }
void set_navigation_layers(uint32_t p_navigation_layers);
uint32_t get_navigation_layers() const { return navigation_layers; }
void set_navigation_layer_value(int p_layer_number, bool p_value);
bool get_navigation_layer_value(int p_layer_number) const;
void set_start_position(Vector3 p_position);
Vector3 get_start_position() const { return start_position; }
void set_end_position(Vector3 p_position);
Vector3 get_end_position() const { return end_position; }
void set_global_start_position(Vector3 p_position);
Vector3 get_global_start_position() const;
void set_global_end_position(Vector3 p_position);
Vector3 get_global_end_position() const;
void set_enter_cost(real_t p_enter_cost);
real_t get_enter_cost() const { return enter_cost; }
void set_travel_cost(real_t p_travel_cost);
real_t get_travel_cost() const { return travel_cost; }
PackedStringArray get_configuration_warnings() const override;
};
#endif // NAVIGATION_LINK_3D_H