godot/modules/mono/editor
Ignacio Etcheverry fbc808012f Mono: BindingsGenerator enum fixes
- Make enums have an unique signature name of int. This means that when generating internal methods, there is no difference between different enums types nor between enums and int. This way enums can re-use internal methods.
- Make type resolver fallback to int if a type is not found and it's an enum.
2018-04-28 22:25:25 +02:00
..
GodotSharpTools
bindings_generator.cpp Mono: BindingsGenerator enum fixes 2018-04-28 22:25:25 +02:00
bindings_generator.h Mono: BindingsGenerator enum fixes 2018-04-28 22:25:25 +02:00
csharp_project.cpp
csharp_project.h
godotsharp_builds.cpp Move GodotSharp and MonoBuildTab member variables to initializer list 2018-03-27 21:14:52 -04:00
godotsharp_builds.h Mono: Better versioning and gracefully unloading of Godot API assemblies 2018-02-25 20:56:27 +01:00
godotsharp_editor.cpp Mono: Better versioning and gracefully unloading of Godot API assemblies 2018-02-25 20:56:27 +01:00
godotsharp_editor.h Mono: Add project export plugin 2018-02-22 13:39:41 +01:00
godotsharp_export.cpp Mono: Better versioning and gracefully unloading of Godot API assemblies 2018-02-25 20:56:27 +01:00
godotsharp_export.h Mono: Add project export plugin 2018-02-22 13:39:41 +01:00
mono_bottom_panel.cpp Merge pull request #17864 from NikodemL/fix_mono_bottom_panel_issue_activated 2018-04-09 09:15:43 +02:00
mono_bottom_panel.h
mono_build_info.h
monodevelop_instance.cpp
monodevelop_instance.h
net_solution.cpp
net_solution.h