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https://github.com/godotengine/godot.git
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1bea8e1eac
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include "denoise_wrapper.h"
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#include "thirdparty/oidn/include/OpenImageDenoise/oidn.h"
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#include <stdio.h>
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void *oidn_denoiser_init() {
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OIDNDeviceImpl *device = oidnNewDevice(OIDN_DEVICE_TYPE_CPU);
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oidnCommitDevice(device);
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return device;
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}
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bool oidn_denoise(void *deviceptr, float *p_floats, int p_width, int p_height) {
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OIDNDeviceImpl *device = (OIDNDeviceImpl *)deviceptr;
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OIDNFilter filter = oidnNewFilter(device, "RTLightmap");
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oidnSetSharedFilterImage(filter, "color", (void *)p_floats, OIDN_FORMAT_FLOAT3, p_width, p_height, 0, 0, 0);
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oidnSetSharedFilterImage(filter, "output", (void *)p_floats, OIDN_FORMAT_FLOAT3, p_width, p_height, 0, 0, 0);
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oidnSetFilter1b(filter, "hdr", true);
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//oidnSetFilter1f(filter, "hdrScale", 1.0f);
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oidnCommitFilter(filter);
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oidnExecuteFilter(filter);
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const char *msg;
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bool success = true;
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if (oidnGetDeviceError(device, &msg) != OIDN_ERROR_NONE) {
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printf("LightmapDenoiser: %s\n", msg);
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success = false;
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}
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oidnReleaseFilter(filter);
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return success;
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}
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void oidn_denoiser_finish(void *device) {
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oidnReleaseDevice((OIDNDeviceImpl *)device);
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}
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