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When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in. |
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.. | ||
alsa | ||
convex_decomp | ||
coreaudio | ||
dummy | ||
gl_context | ||
gles2 | ||
gles3 | ||
png | ||
pulseaudio | ||
rtaudio | ||
unix | ||
wasapi | ||
windows | ||
xaudio2 | ||
zlib | ||
register_driver_types.cpp | ||
register_driver_types.h | ||
SCsub |