Go to file
2019-06-11 14:17:49 +02:00
core Merge pull request #29467 from zaksnet/patch-1 2019-06-11 13:31:41 +02:00
doc Merge pull request #29467 from zaksnet/patch-1 2019-06-11 13:31:41 +02:00
drivers Merge pull request #29496 from clayjohn/dlopen-fix-gles2 2019-06-11 11:48:38 +02:00
editor Merge pull request #29526 from YeldhamDev/connections_dialog_improvements_reborn 2019-06-11 14:17:49 +02:00
main Display longer Git hashes in engine version dialogs 2019-06-01 13:52:58 +02:00
misc Add Android Studio support. 2019-05-29 16:57:52 -07:00
modules bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
platform bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
scene Merge pull request #29558 from SamSindt/fix-lifetime-reversed-CPUParticles2D 2019-06-11 12:14:26 +02:00
servers audio_server.h : fix typo in comment (minor) 2019-05-30 13:47:18 +02:00
thirdparty bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
.appveyor.yml
.clang-format
.editorconfig Include SConstruct in .editorconfig 2019-05-26 18:49:55 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Add Android Studio support. 2019-05-29 16:57:52 -07:00
.mailmap
.travis.yml Travis CI: Build Linux export template with disable_3d=yes 2019-06-02 19:45:46 +02:00
AUTHORS.md
CHANGELOG.md
CODEOWNERS Remove reduz from some autorequested code reviews 2019-05-06 18:32:45 +02:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Update sponsors 2019-06-04 12:57:39 +02:00
gles_builders.py
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py Print engine version to stdout when starting Godot 2019-05-28 11:19:21 +02:00
platform_methods.py
README.md
SConstruct Fix SCons automatic platform detection on Linux 2019-05-27 13:42:52 +02:00
version.py Print engine version to stdout when starting Godot 2019-05-28 11:19:21 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge