godot/modules/mono/build_scripts/api_solution_build.py
Ignacio Etcheverry 270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00

67 lines
2.2 KiB
Python

# Build the Godot API solution
import os
from SCons.Script import Dir
def build_api_solution(source, target, env):
# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
module_dir = env['module_dir']
solution_path = os.path.join(module_dir, 'glue/Managed/Generated/GodotSharp.sln')
if not os.path.isfile(solution_path):
raise RuntimeError("Godot API solution not found. Did you forget to run '--generate-mono-glue'?")
build_config = env['solution_build_config']
extra_msbuild_args = ['/p:NoWarn=1591'] # Ignore missing documentation warnings
from .solution_builder import build_solution
build_solution(env, solution_path, build_config, extra_msbuild_args=extra_msbuild_args)
# Copy targets
core_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, 'GodotSharp', 'bin', build_config))
editor_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, 'GodotSharpEditor', 'bin', build_config))
dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
if not os.path.isdir(dst_dir):
assert not os.path.isfile(dst_dir)
os.makedirs(dst_dir)
def copy_target(target_path):
from shutil import copy
filename = os.path.basename(target_path)
src_path = os.path.join(core_src_dir, filename)
if not os.path.isfile(src_path):
src_path = os.path.join(editor_src_dir, filename)
copy(src_path, target_path)
for scons_target in target:
copy_target(str(scons_target))
def build(env_mono):
assert env_mono['tools']
target_filenames = [
'GodotSharp.dll', 'GodotSharp.pdb', 'GodotSharp.xml',
'GodotSharpEditor.dll', 'GodotSharpEditor.pdb', 'GodotSharpEditor.xml'
]
for build_config in ['Debug', 'Release']:
output_dir = Dir('#bin').abspath
editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', build_config)
targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames]
cmd = env_mono.CommandNoCache(targets, [], build_api_solution,
module_dir=os.getcwd(), solution_build_config=build_config)
env_mono.AlwaysBuild(cmd)