godot/core/math
2018-07-24 09:51:03 +02:00
..
a_star.cpp Change the neighbours vector to a set in AStar 2018-06-27 22:36:38 -07:00
a_star.h Change the neighbours vector to a set in AStar 2018-06-27 22:36:38 -07:00
aabb.cpp Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
aabb.h Polished 3D selection 2018-06-13 17:52:37 +02:00
audio_frame.cpp
audio_frame.h
bsp_tree.cpp Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
delaunay.cpp Added auto triangle generation in blend space, using Delaunay. 2018-06-21 22:48:47 -03:00
delaunay.h Added auto triangle generation in blend space, using Delaunay. 2018-06-21 22:48:47 -03:00
face3.cpp
face3.h
geometry.cpp
geometry.h Merge pull request #15943 from poke1024/geometry-line-line 2018-05-07 17:54:33 -03:00
math_2d.cpp Vector3::round, Vector2::round & Vector2::ceil methods were added. 2018-05-04 12:43:50 +03:00
math_2d.h Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 2018-05-12 13:05:04 -04:00
math_defs.h
math_funcs.cpp
math_funcs.h [Core] [Math] Fix fposmod() function 2018-06-10 15:06:44 -05:00
matrix3.cpp Merge pull request #19193 from tagcup/quat_norm 2018-06-25 10:58:04 -03:00
matrix3.h Fixed Basis -> Quat conversions, added a few safety checks. 2018-05-27 14:15:47 -04:00
octree.h
plane.cpp
plane.h
quat.cpp Fixed Basis -> Quat conversions, added a few safety checks. 2018-05-27 14:15:47 -04:00
quat.h Fixed Basis -> Quat conversions, added a few safety checks. 2018-05-27 14:15:47 -04:00
quick_hull.cpp Fix Coverity reports of uninitialized scalar variable 2018-04-19 15:20:45 +02:00
quick_hull.h
SCsub
transform.cpp Fixed Basis -> Quat conversions, added a few safety checks. 2018-05-27 14:15:47 -04:00
transform.h
triangle_mesh.cpp Polished 3D selection 2018-06-13 17:52:37 +02:00
triangle_mesh.h Polished 3D selection 2018-06-13 17:52:37 +02:00
triangulate.cpp
triangulate.h
vector3.cpp
vector3.h Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 2018-05-12 13:05:04 -04:00