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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
283 lines
9.5 KiB
C++
283 lines
9.5 KiB
C++
/*************************************************************************/
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/* window.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef WINDOW_H
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#define WINDOW_H
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#include "scene/main/viewport.h"
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#include "scene/resources/theme.h"
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#include "servers/display_server.h"
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class Control;
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class Window : public Viewport {
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GDCLASS(Window, Viewport)
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public:
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enum Mode {
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MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED,
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MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED,
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MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED,
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MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN,
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};
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enum Flags {
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FLAG_RESIZE_DISABLED = DisplayServer::WINDOW_FLAG_RESIZE_DISABLED,
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FLAG_BORDERLESS = DisplayServer::WINDOW_FLAG_BORDERLESS,
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FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP,
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FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT,
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FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS,
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FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
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};
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enum ContentScaleMode {
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CONTENT_SCALE_MODE_DISABLED,
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CONTENT_SCALE_MODE_CANVAS_ITEMS,
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CONTENT_SCALE_MODE_VIEWPORT,
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};
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enum ContentScaleAspect {
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CONTENT_SCALE_ASPECT_IGNORE,
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CONTENT_SCALE_ASPECT_KEEP,
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CONTENT_SCALE_ASPECT_KEEP_WIDTH,
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CONTENT_SCALE_ASPECT_KEEP_HEIGHT,
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CONTENT_SCALE_ASPECT_EXPAND,
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};
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enum LayoutDirection {
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LAYOUT_DIRECTION_INHERITED,
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LAYOUT_DIRECTION_LOCALE,
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LAYOUT_DIRECTION_LTR,
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LAYOUT_DIRECTION_RTL
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};
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enum {
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DEFAULT_WINDOW_SIZE = 100,
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};
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private:
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DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
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String title;
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mutable int current_screen = 0;
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mutable Vector2i position;
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mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE);
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mutable Size2i min_size;
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mutable Size2i max_size;
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mutable Mode mode = MODE_WINDOWED;
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mutable bool flags[FLAG_MAX];
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bool visible = true;
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bool focused = false;
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bool use_font_oversampling = false;
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bool transient = false;
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bool exclusive = false;
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bool wrap_controls = false;
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bool updating_child_controls = false;
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bool clamp_to_embedder = false;
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LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
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void _update_child_controls();
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Size2i content_scale_size;
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ContentScaleMode content_scale_mode;
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ContentScaleAspect content_scale_aspect;
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void _make_window();
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void _clear_window();
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void _update_from_window();
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void _update_viewport_size();
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void _update_window_size();
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void _propagate_window_notification(Node *p_node, int p_notification);
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void _update_window_callbacks();
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void _clear_transient();
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void _make_transient();
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Window *transient_parent = nullptr;
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Window *exclusive_child = nullptr;
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Set<Window *> transient_children;
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friend class Control;
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Ref<Theme> theme;
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Control *theme_owner = nullptr;
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Window *theme_owner_window = nullptr;
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Viewport *embedder = nullptr;
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friend class Viewport; //friend back, can call the methods below
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void _window_input(const Ref<InputEvent> &p_ev);
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void _window_input_text(const String &p_text);
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void _window_drop_files(const Vector<String> &p_files);
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void _rect_changed_callback(const Rect2i &p_callback);
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void _event_callback(DisplayServer::WindowEvent p_event);
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virtual bool _can_consume_input_events() const override;
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protected:
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Viewport *_get_embedder() const;
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virtual Rect2i _popup_adjust_rect() const { return Rect2i(); }
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virtual void _post_popup() {}
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virtual Size2 _get_contents_minimum_size() const;
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static void _bind_methods();
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void _notification(int p_what);
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virtual void add_child_notify(Node *p_child) override;
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virtual void remove_child_notify(Node *p_child) override;
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public:
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enum {
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NOTIFICATION_VISIBILITY_CHANGED = 30,
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NOTIFICATION_POST_POPUP = 31,
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NOTIFICATION_THEME_CHANGED = 32
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};
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void set_title(const String &p_title);
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String get_title() const;
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void set_current_screen(int p_screen);
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int get_current_screen() const;
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void set_position(const Point2i &p_position);
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Point2i get_position() const;
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void set_size(const Size2i &p_size);
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Size2i get_size() const;
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Size2i get_real_size() const;
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void set_max_size(const Size2i &p_max_size);
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Size2i get_max_size() const;
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void set_min_size(const Size2i &p_min_size);
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Size2i get_min_size() const;
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void set_mode(Mode p_mode);
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Mode get_mode() const;
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void set_flag(Flags p_flag, bool p_enabled);
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bool get_flag(Flags p_flag) const;
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bool is_maximize_allowed() const;
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void request_attention();
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void move_to_foreground();
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void set_visible(bool p_visible);
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bool is_visible() const;
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void show();
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void hide();
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void set_transient(bool p_transient);
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bool is_transient() const;
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void set_exclusive(bool p_exclusive);
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bool is_exclusive() const;
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void set_clamp_to_embedder(bool p_enable);
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bool is_clamped_to_embedder() const;
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bool can_draw() const;
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void set_ime_active(bool p_active);
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void set_ime_position(const Point2i &p_pos);
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bool is_embedded() const;
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void set_content_scale_size(const Size2i &p_size);
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Size2i get_content_scale_size() const;
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void set_content_scale_mode(ContentScaleMode p_mode);
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ContentScaleMode get_content_scale_mode() const;
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void set_content_scale_aspect(ContentScaleAspect p_aspect);
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ContentScaleAspect get_content_scale_aspect() const;
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void set_use_font_oversampling(bool p_oversampling);
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bool is_using_font_oversampling() const;
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void set_wrap_controls(bool p_enable);
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bool is_wrapping_controls() const;
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void child_controls_changed();
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Window *get_parent_visible_window() const;
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Viewport *get_parent_viewport() const;
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void popup(const Rect2i &p_rect = Rect2i());
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void popup_on_parent(const Rect2i &p_parent_rect);
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void popup_centered_ratio(float p_ratio = 0.8);
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void popup_centered(const Size2i &p_minsize = Size2i());
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void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
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void set_theme(const Ref<Theme> &p_theme);
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Ref<Theme> get_theme() const;
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Size2 get_contents_minimum_size() const;
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void grab_focus();
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bool has_focus() const;
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void set_layout_direction(LayoutDirection p_direction);
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LayoutDirection get_layout_direction() const;
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bool is_layout_rtl() const;
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Rect2i get_usable_parent_rect() const;
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Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
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Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
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Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const;
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int get_theme_font_size(const StringName &p_name, const StringName &p_type = StringName()) const;
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Color get_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const;
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int get_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const;
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bool has_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
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bool has_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
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bool has_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const;
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bool has_theme_font_size(const StringName &p_name, const StringName &p_type = StringName()) const;
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bool has_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const;
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bool has_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const;
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Rect2i get_parent_rect() const;
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virtual DisplayServer::WindowID get_window_id() const override;
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Window();
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~Window();
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};
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VARIANT_ENUM_CAST(Window::Mode);
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VARIANT_ENUM_CAST(Window::Flags);
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VARIANT_ENUM_CAST(Window::ContentScaleMode);
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VARIANT_ENUM_CAST(Window::ContentScaleAspect);
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VARIANT_ENUM_CAST(Window::LayoutDirection);
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#endif // WINDOW_H
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