godot/editor/plugins
Fabio Alessandrelli 95c4ba80c5 Fix "deploy with remote debug" editor option.
The line to update the option was missing (rendering it useless).
Of course the only one I didn't know how to test was broken.
2020-03-10 04:06:19 +01:00
..
abstract_polygon_2d_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
animation_player_editor_plugin.h Signals: Fix signals error prints for the new signal system 2020-02-28 14:24:09 +01:00
animation_state_machine_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Signals: Fix some regressions from #36426 2020-03-03 11:44:06 +01:00
asset_library_editor_plugin.h
audio_stream_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
audio_stream_editor_plugin.h
baked_lightmap_editor_plugin.cpp
baked_lightmap_editor_plugin.h
camera_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
camera_editor_plugin.h
canvas_item_editor_plugin.cpp Threaded networking for editor debugger. 2020-03-08 12:16:09 +01:00
canvas_item_editor_plugin.h
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
collision_polygon_editor_plugin.h
collision_shape_2d_editor_plugin.cpp
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
cpu_particles_2d_editor_plugin.h
cpu_particles_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
cpu_particles_editor_plugin.h Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
curve_editor_plugin.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
curve_editor_plugin.h
debugger_editor_plugin.cpp Fix "deploy with remote debug" editor option. 2020-03-10 04:06:19 +01:00
debugger_editor_plugin.h Allow running/debugging up to 4 instances. 2020-03-09 09:43:54 +01:00
editor_preview_plugins.cpp
editor_preview_plugins.h
gi_probe_editor_plugin.cpp Improve the GIProbe editor contextual label 2020-03-02 22:09:38 +01:00
gi_probe_editor_plugin.h
gradient_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
gradient_editor_plugin.h
item_list_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
material_editor_plugin.h
mesh_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
mesh_editor_plugin.h
mesh_instance_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
mesh_instance_editor_plugin.h
mesh_library_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
navigation_polygon_editor_plugin.h Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
particles_2d_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
particles_2d_editor_plugin.h
particles_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
particles_editor_plugin.h Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
path_2d_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
path_2d_editor_plugin.h
path_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
path_editor_plugin.h
physical_bone_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
physical_bone_plugin.h
polygon_2d_editor_plugin.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
root_motion_editor_plugin.h
script_editor_plugin.cpp Threaded networking for editor debugger. 2020-03-08 12:16:09 +01:00
script_editor_plugin.h
script_text_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
script_text_editor.h
SCsub
shader_editor_plugin.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
shader_editor_plugin.h
skeleton_2d_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
skeleton_2d_editor_plugin.h
skeleton_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
skeleton_editor_plugin.h
skeleton_ik_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
skeleton_ik_editor_plugin.h
spatial_editor_plugin.cpp Merge pull request #36751 from Faless/debugger/threads_and_profilers 2020-03-09 19:08:07 +01:00
spatial_editor_plugin.h Merge pull request #36917 from volzhs/cancel-snap-setting 2020-03-09 12:19:56 +01:00
sprite_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
sprite_editor_plugin.h
sprite_frames_editor_plugin.cpp Signals: Fix some regressions from #36426 2020-03-03 11:44:06 +01:00
sprite_frames_editor_plugin.h
style_box_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
style_box_editor_plugin.h
text_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
text_editor.h
texture_editor_plugin.cpp
texture_editor_plugin.h
texture_region_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
tile_map_editor_plugin.h
tile_set_editor_plugin.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
tile_set_editor_plugin.h
version_control_editor_plugin.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Signals: Don't pass default binds to EditorProperty property_changed 2020-03-05 15:35:44 +01:00
visual_shader_editor_plugin.h Place paste after copy in new popup menu in visual shader 2020-02-27 13:55:41 +03:00