godot/servers/rendering/renderer_rd
2021-10-26 15:37:22 +02:00
..
forward_clustered Fix built-in texture samplers passing for spatial shader mode 2021-10-21 12:32:32 +03:00
forward_mobile Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
shaders Fix shadow disabling on mobile renderer 2021-10-26 15:37:22 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
effects_rd.cpp Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius 2021-10-07 08:04:17 +02:00
effects_rd.h
pipeline_cache_rd.cpp Fix wireframe render mode 2021-10-15 06:53:52 +03:00
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_environment_rd.cpp Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_environment_rd.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_gi_rd.cpp Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_gi_rd.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_render_rd.cpp Add Soft Very Low shadow quality mode for 3D 2021-10-21 18:34:26 +02:00
renderer_scene_render_rd.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_sky_rd.cpp Remove bogus sky error check 2021-10-06 22:04:56 -07:00
renderer_scene_sky_rd.h
renderer_storage_rd.cpp Prevent a rendering crash and error spam for uniform texture array 2021-10-20 21:30:27 +03:00
renderer_storage_rd.h Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
SCsub
shader_compiler_rd.cpp Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
shader_compiler_rd.h Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
shader_rd.cpp
shader_rd.h