godot/drivers/gles3
Markus Sauermann 7e9327350c Remove ERR_FAIL_COND that never happens in _draw_sky
In the conditional `sky` is always true.
2022-09-30 12:42:50 +02:00
..
effects Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
environment Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
shaders Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
storage Merge pull request #66638 from timothyqiu/rendering-null 2022-09-30 09:58:58 +02:00
rasterizer_canvas_gles3.cpp Fix/restore BackBufferCopy 2022-09-15 02:36:39 +02:00
rasterizer_canvas_gles3.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
rasterizer_gles3.cpp Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
rasterizer_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp Remove ERR_FAIL_COND that never happens in _draw_sky 2022-09-30 12:42:50 +02:00
rasterizer_scene_gles3.h Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
shader_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00